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Personal Projects: Bio
Personal Projects
 

Below are a few of my personal projects I have been working on in my spare time. This is a mixture of game concept block outs and mechanics which at some point I aim to build upon further into game concepts/demos. 

 

Working on these projects allows me to work with other tools and maintain or improve upon skill sets I have developed that are not utilised within my current industry position in addition to the enjoyment in the creative process of game development.

PersonalProjects_edited.jpg

Unreal Engine Projects
 
Personal Projects: Text
Personal Projects: Welcome
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This is my latest personal project which was inspired by the sorts of games I am interested in developing professionally as the next step in my career. This project is a first person shooter featuring platforming puzzles with inspiration from games series I have enjoyed and find inspiration in such as the Titanfall, Half-Life and BioShock.
 

 

Click the image for more details about the project

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Apocalypse University is another project I'm currently working on that also includes elements from the sorts of games I am interested in developing professionally as the next step in my career. This project is a first person shooter featuring puzzles with inspiration from games series I have enjoyed and find inspiration in such as The Last of Us and Half-Life.
 


Unity Projects
 
Tower Defence Mechanics

I started this project in order to keep my C# skills up to scratch as I don't use them in my my current industry role. This project is similar to a classic tower defence game with enemies spawning in waves and each wave multiplies the number of enemies. Each enemy follows a pre-determined path made up of nodes.

In order to stop the enemies reaching the end of the track the player has a "Shop" with different turret types, each fires different types of projectile and has a different range they can engage enemies at. For the ones currently implemented - missiles have splash damage, normal turrets projectile stops on first impact.

The next types I plan on adding are a laser turret that needs to be placed against the track however has a set tile length to its range. I also plan on adding a satellite tower which will be a method of gaining currency in order to purcahse more turrets.

Waypoint Script
Way points
Targeting Script
Tower Defence Gameplay gif
Tile Based Movement Mechanics

I started this project to look at tile based movement that can be found in games such as the XCOM series and Mutant Year Zero.

So far this project is built on a generated map which is made up of tiles, each tile has settings for if the player is able to cross it and if they can what the movement cost is for that tile. This then changes the outcome when the player picks a position they want to move to depending on the tiles they encounter.

Tile Types
Tile Movement gif
Movement
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